

Each one has its own keyword, yes, but they also have other major and minor themes beyond just a keyword and its resulting mechanical ripples. Indeed, each Shard in Fracture isn't quite so simple as "everything is artifacts" or "attack with one guy, get bonus". In a few cases, certain basic effects are present in more than one Shard, but are reflected differently as a result of the different pieces' mechanical focuses, keywords and playstyles. The Shards here all fit back together as one set, and there are obvious and not-so obvious hints that this is one set broken apart and evolved over time. Boosters and starter decks would all be Shard-exclusive, featuring only cards from one Shard (much like MBS' boosters, but the inspiration for this goes much farther back, to a discussion in the Rumor Mill during Shards rumor season where someone mentioned that it would have been interesting/flavorful if the cards had been sorted by Shard). Each piece was designed to be essentially a self-contained set just as each Shard is (for now) completely isolated. The total set size is just shy of 500, but the set itself is divided in five equal pieces, a piece for each Shard.

The frame for Fracture is one we've seen countless times here, that of the enemy-wedge shards, but done just a little differently. In the tradition of my previously-released custom card sets (links in my sig!), I'm going to do a preview/spoiler rollout for my next set called Fracture.
